Version Changes ======= ======= 0.57(alpha) First public release 0.58(alpha) bugfixes, I forget what else 0.59(alpha) bugfixes, better tactical combat mode ^c trapping 0.60(alpha) bugfixes, filechecking, cuserid changed to getlogin, brothel on city level, more foods. this file started. new time mechanism, new module otime. 12/5/87. 0.70(alpha) architecture changed -- therefore most code rewritten. Only large-scale changes detailed here, otherwise too many to count. Countryside; multiple dungeons; "special levels"; special screens for houses, the arena, and countryside encounters; single combat mode with different verbosity levels; no more filechecking for saved games; many new monsters; a few new items; new end game; new inventory modes, effects of many commands are different, some new commands added, other old ones removed. Commands and terrain characters have different meanings in countryside. 3/22/88. 0.70.5(alpha) First 0.70 version released via ftp. Many bugs. Among other things, wouldn't work at all on a vax. 3/22/88. 0.71 (beta) Rather different version of 0.70 now about to be released to usenet via comp.sources.games. 7/11/88. 0.75 Somewhat bugfixed version of 0.71, with MS-DOS cpp code and makefile courtesy Nathan Glasser. 5/4/89.